Lesson 10 Reflection (Kai Xiang)
In the last Grace Lesson, we have looked at the results of the survey and made more decisions about what the game is going to be like. So far, based on our ideas and suggestions, it will be a competitive war game in which players will use the weather in the form of "Weather Cards" and weather controlling technology in the form of "Technology Cards" to dominate the battle map. We are making good progress, coming up with new rules everytime we meet and fleshing out new parts of the game like materials, mechanics of the game and goal of the game.
Here's an example/idea of what the game could be:
There can be other rules like:
- Weather Build Up: Sometimes, when a thunderstorm is just beginning, it is only a light drizzle, which slowly grows to become more powerful, with lightning and thunder. When you put a stage one weather card on a building, such as Drizzle or Rain, you can place Stage 2 weather cards such as Heavy Rain upon it so as to save resources and turn weak weather effects into powerful ones and eventually, place a stage 3 weather card such as Thunderstorm.
- Disrupting Society: Sometimes, weather can affect society and cause chaos. Some weather effects are able to halt the flow of resources, making your enemy unable to gain resources from his buildings.
- Cataclysm Cards: Cataclysm cards are the most powerful cards in the game, however, they can only be set off by some kind of weather effect or event in the game. Examples include Drought, which can only be used by using up 8 Sunny Day cards, or Floods, which require a Earthquake to be set off.
1 Comments:
Good findings there.
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