Thursday, April 22, 2010

Havoc

So this is our game :

Objective of our game : To be the last-man standing

The game is sort of like Risk.
The start of the game , the players will take turns to claim 'regions/buildings' as their own property. ( Just like players claiming countries in Risk ). After that, the players will roll dices to determine who starts first. The players will then start to 'destroy and harm' other player's regions. After player A destroys Player B's region, Player A will claim Player B's defeated region. The game will end when there is only 1 person left.

Buildings/Regions to take over (20 of them)

- Mines ( Gives you metal ) (12 health points)
- Lumber Mill ( Gives you wood ) (10 health points)
- Dam ( Gives you 'energy') (8 health points)
- Buildings/Towers ( Gives you more health points ) (25 health points)


Resources :

Metal
Wood
Energy

Weather Cards :
(You use weather cards to create devastating weather/disasters to cause damage to your opponent's regions)(The more cards you have the more devastating the damage and you can combine different elements to cause the strongest of all disasters)

Fire
Water
Earth
Wind
Water + Wind = Lightning


Technology Cards :
(Technology cards help to decrease the damage taken by another player who has attacked you)

Lightning Rod - Reduces Lighting type damage
Storm Drain - Reduces Water-type damage
Solar Panels - Reduces Fire-type damage
Shock Resistors - Reduces Earth-type damage
Windmill - Reduces Wind-type damage


Basically, this is game.
There are still tweaks to be added here and there though (:

And er, Kai Xiang will design the board .

We have to complete our game soon and we must show our game to our classmates soon , so let's get work on it and Jia Yous ! ( Even though, our SA1's are REALLY REALLY near )

1 Comments:

Blogger Teo Kai Xiang said...

Don't you think some buildings have too much health? That would make the game last too long/become too complicated?

May 6, 2010 at 3:38 PM  

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